Tag Archives: procedural

Gravitoids

One thing that is always fun to do in programming is to set up a basic particle system framework, and then experiment as wildly as you wish: spawn particles, add velocity, implement gravity. Finally, simply sit back and watch them … Continue reading

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On a Procedural Environment and Tiles

I recently decided to take up a slightly larger project than usual, and create a population growth, migration and control model. Since the model is primarily based on the interaction of people, I had to at least create a program … Continue reading

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Geodrawing

I was recently messing around with Processing when I accidentally created this nugget. It’s simple, and very basic, yet it produces surprisingly impressive results. This is Geodrawing. Continue reading

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